# Custom Match

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### Creating Custom Match

To create a custom match with a prize pool, players must follow these steps:

* Connect to your account using a personal cryptocurrency wallet.
* If necessary, top up the game balance with $MCRT tokens. The balance amount must exceed the planned entry ticket cost.
* Access the game browser.
* Click on the "Create Lobby" button.
* Choose the desired mini-quest type (Capture the Point, Skull Grub, Escort).
* Select the number of players, ranging from 1v1 to 10v10.
* Choose a game server location (Europe or Asia).
* Choose a map
* Enter a name for the match.
* Optionally, set a password for match entry.
* Specify the entry ticket cost.
* If required, set the date and time for the match to start.
* Confirm the match creation.
* Press the "Ready" button. The match will appear in the public list of pending matches, displaying all parameters except the password.
* The creator can promote the game or invite friends by sharing the match name and, if applicable, the password.
* Press "Start game" when it's time to begin or when all players are ready.
* Proceed to the Web2 version of the game and await the launch of the arena.

{% hint style="info" %}

#### Notes:

Before starting the match, players can agree to change certain parameters or transfer participants between teams.

If a player subscribed to the match fails to join, the creator has the option to start the match without that player, with a bot filling their spot.
{% endhint %}

### Joining Custom Match

To participate in a custom match with a prize pool, players need to follow these steps:

* Connect to your account using a personal cryptocurrency wallet.
* Verify the game balance status and make a deposit of $MCRT tokens if necessary.
* Access the game browser.
* Review the list of available and pending matches. Each match displays its parameters, including the number of players, game mode, map, entrance ticket cost, start date, and more.
* Select a suitable match from the list and click on "Join as a player."
* Proceed to the Web2 version of the game and await the game invitation.
* Accept the invitation and wait for the arena to launch.

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